What are the best Spirits in Black Myth: Wukong? One of the rewards you can obtain from beating the many bosses in Black Myth Wukong is a Spirit. Spirits are a form you can temporarily shapeshift into, to use their unique abilities or spells. Spirits can be activated once their corresponding Qi meter is charged. Only one Spirit can be used at a time, and those obtained from bosses cost more Qi, but have stronger effects. You’ll also have benefits to your statistics just from having the Spirit equipped.
Choosing the correct Spirit is as important as choosing the best Black Myth: Wukong weapons or the best Black Myth: Wukong armor. When timed correctly, they can inflict huge damage and other ailments to foes, giving you the edge in battle. Here are all of the Black Myth: Wukong spirits, the best ones to choose, and where to find them.
The best Spirits in Black Myth: Wukong are:
Wandering Wight
Despite being one of the first Spirits you find in the game, the Wandering Wight is also one of the strongest. Found during the first chapter near the Outside the Forest shrine, when activated the Wandering Wight allows you to unleash a huge headbutt against any enemy in front of you. It also boosts your defense simply for having it equipped.
While the attack’s range is limited directly to the area in front of you, the damage is immense meaning it’s particularly effective against bosses that are in a cooldown period between attacks. The rammed headbutt will also stagger your foe, interrupting their next attack, and leaving them vulnerable so you can get in some extra hits. While it does take slightly longer to charge, being obtained from fighting a boss, it’s worth the wait.
Centipede Guai
You’ll face the Centipede Guai in the Bonevault in the fourth chapter. Defeating it and obtaining its Spirit will allow you to curl into a huge ball and roll around, colliding with foes when activating it. Having it equipped will increase your movement speed.
It’s hugely effective against standard and boss enemies and inflicts notable damage, with the added benefit of longer range as long as the enemy you’re targeting doesn’t move out of the way of your attacks. The Centipede Guai Spirit also has the chance to stagger enemies that it collides with.
Guangmou
The Guangmou Spirit is obtained from beating this mandatory boss fight in a clearing near the Bamboo Grove Snake Trail. Rather than inflicting a single devastating attack, this Spirit summons vipers that will spit poison at enemies dealing damage over time. Even after the vipers have dissipated and the Spirit’s activation effect is over, enemies will continue to receive poison damage.
In addition to this effective attack method, the Guangmou Spirit will increase your poison damage and resistance just from being equipped. At first, the number of snakes you can summon is small but can be upgraded significantly to unleash a poisoned viper army upon your enemies.
Mountain Patroller
Although all of the Spirits we’ve recommended so far have been obtained from bosses, with a high Qi cost for activation, Spirits earned from defeating regular enemies are viable options, too. These Spirits can be infused in the overworld and cost significantly less Qi to activate. The Mountain Patroller, obtained by defeating an infused enemy shortly after your first fight against the Macaque Chief in chapter three, offers a surprisingly effective punch in a moderately-priced package.
Activating the Mountain Patroller Spirit will cause you to jump high into the air and rain down a hail of slashes from the sky, causing damage over a large radius. Any enemy hit with these slashes will take significant damage, and due to the low Qi cost of activation, you can repeatedly rely on it. Having the Mountain Patroller Spirit equipped will increase the critical hit chance of any of your jumping heavy attacks. Other spirits, like the Rat Imperial Guard, shouldn’t be overlooked just because they’re not obtained from defeating bosses.
All Black Myth Wukong Spirit locations
Here are all of the Black Myth Wukong spirits, their locations, and effects:
Spirit | Location | Activation effect | Equipped effect |
Wandering Wight | Chapter 1 – Outside the Forest shrine | Ram headbutt | Defense increase |
Baw-Li-Guhh-Lang | Chapter 1 – In the river near Guanyin Temple | Tongue lash attack | Reduce stamina cost for jump attacks |
Guangmou | Chapter 1 – In the forest near the Bamboo Grove Snake trail | Summon poison vipers | Increase poison damage and resistance |
Wolf Assassin | Chapter 1 – Near Black Wind Cave | Throwing knives | Increase critical hit rate |
Earth Wolf | Chapter 2 – A field near Sandgate Village | Charge attack | Grants additional focus |
Rat Archer | Chapter 2 – Near the main gate of Sandgate Village after defeating the Earth Wolf | Fire multiple arrows | Reduces stamina cost of Staff Spin |
Swift Bat | Chapter 2 – A chamber after beating the First Prince of Flowing Sands | Throw gravel with your wings | Increase stamina regeneration |
Spearbone | Chapter 2 – A waterfall at Rockrest Flat | Shield attacks, then bash with it | Reduced incoming damage |
Poisestone | Chapter 2 – A tunnel near the Rockrest Flat shrine | Leap up and kick enemies before slamming the ground | Increased damage for light jump attacks, reduced stamina for sprinting |
Rat Governor | Chapter 2 – After the Stone Vanguard fight | Shoot lightning from your staff | Increase thunder damage |
Gore-Eye Daoist | Chapter 2 – To the left of the Windseal Gate shrine | Dig your staff into the ground to cast a red glow that damages enemies | Increases maximum mana |
Civet Sergeant | Chapter 2 – In the cellar after beating the Tiger Vanguard | Throw twin blades | Increases attack |
Rat Imperial Guard | Chapter 2 – Along the mountainside path in a small village | Circle the enemy, repeatedly slicing them | Increases focus gained from perfect dodges |
Tiger’s Acolyte | Chapter 2 – The stone bridge near Windrest Hamlet | Quickly dart towards enemies and sword attack | Increases critical hit damage |
Mad Tiger | Chapter 2 – Beat the drum obtained from the Tiger Acolyte enemy in specific areas. This opens a well to the Mad Tiger’s lair | Roar to shock surrounding enemies and deal frontal damage | Increase attack, but reduce maximum health |
Mountain Patroller | Chapter 3 – Up the steps past the Macaque Chief fight | Jump in the air, raining multiple slashes | Increases critical hit rate of jumping heavy attacks |
Fungiman | Chapter 3 – lower Pagoda Realm, in a cage | Spin your staff and charge at enemies | Increases Might recovery rate |
Blade Monk | Chapter 3 – Drop down after beating Captain Wise-Voice | Swing a huge blade twice and smash down | Increases attack after killing an enemy |
Enslaved Yaksha | Chapter 3 – Beat four captains and use their souls to unlock the Pagoda Realm cages | Stab an enemy through the heart, with the potential to stagger | Gives Focus when hit |
Falcon Hermit | Chapter 3 – near the Warding Temple | Summon a wind gust that deals frost damage and freezes foes | Increases frost damage |
Apramana Bat | Chapter 3 – Near the North Shore of the Bitter Lake, on the right | Leap to evade, then attack with wind gusts that can freeze | None |
Red-Haired Yaksha | Chapter 3 – After the Precept Corridor shrine | Shoot a powerful arrow that staggers | Increases heavy attack damage |
Non-White | Chapter 3 – The caves near the Child Buddha | Spin and leap towards an enemy before growing thorns that stab | Increases poison and frost damage |
Non-Able | Chapter 3 – The snowy area near the Brook of Bliss | Unleash a flurry of melee attacks | Increase attack, critical hit rate, and critical hit damage, but reduce maximum mana |
Crow Diviner | Chapter 3 – Near the ponds at the Brook of Bliss | Scatter freezing powder which stacks frost | Increases chill resistance |
Non-Void | Chapter 3 – The Fox Form side quest | Turn into a mirage of yourself that is impenetrable temporarily | Recover stamina when hit |
Clay Vajra | Chapter 3 – The steps near New Thunderclap Temple hall | Send forth flames that burn nearby enemies | Increases burn resistance |
Non-Pure | Chapter 3 – To the right of the New Thunderclap Temple hall | Use a monk’s spade as a weapon | Improves damage reduction after casting Rock Solid |
Lantern Holder | Chapter 4 – Spawns in the area where you beat the Second Sister | Summon wisps that seek and damage enemies | Increased Will |
Beetle Captain | Chapter 4 – After the Upper Hollow shrine, following the path to a cave on the right | Fly to evade incoming damage, then dive down to damage an enemy | Increases maximum stamina |
Elder Amourworm | Chapter 4 – Defeat the Elder Amourworm near the Verdure Boss. Feed the Proto Amourworm three Rice Cocoons in the Painted Realm, and it’ll turn into a blue flame. | Slam to the ground while spraying poison. The pools you create stack poison on anyone that touches them. | Increases critical hit rate while poisoned |
Scorpion Prince | Chapter 4 – The town square in the village after the Verdure Bridge | Use your tail to pierce enemies while casting a poison AoE damage | Increases poison damage |
Puppet Spider | Chapter 4 – Destroy the spider cocoons in the bottom area of Verdure Bridge to enter a cave | Gnash repeatedly with your fangs | Decreases Might decay rate while transformed |
Centipede Guai | Chapter 4 – the Bonevault | Curl into a ball and steamroller over enemies | Increases movement speed |
Puppet Tick | Chapter 4 – Cross the rope bridge after beating Buddha’s Right Hand and cast Cloud Step to pass the spiders. Head right when you enter the Relief of the Fallen Loong shrine. | Shake your staff and wail to summon spiders that bite enemies. When the spiders die they cause a burst of poison gas | Reduces the mana needed for A Pluck of Many |
Dragonfly Guai | Chapter 4 – the Purifying Spring | Shoot poison arrows | Increases Qi gained from hits, but reduces maximum health, mana, and stamina |
Commander Beetle | Chapter 4 – before the Temple Entrance | Twirl twin blades which pulse to deal AoE damage | Increases poison resistance |
Snake Sheriff | Chapter 4 – past the Template Entrance to the right | Roar, shaking nearby enemies | Increases attack, but reduces defense |
Fungiwoman | Chapter 4 – Follow the path to the left of the Temple Entrance until you see a tunnel on the right. Interact with the mushrooms until you find the Fungiwoman | Float through the air and emit spores that, upon hitting an enemy, recover health | Increase maximum health, but reduce maximum stamina |
Verdant Glow | Chapter 4 – an elite enemy in the Purple Cloud Mountain secret area | Turn into a tree and absorb nature to recover health. The effect is stronger in water | Recovers a small amount of health |
Snake Herbalist | Chapter 4 – the Purple Cloud Mountain secret area | Smash a basket you hold and form poison puddles | Recovers health when using medicine |
Father of Stones | Chapter 5 – Past the Heart of Ember | Roar to shake and damage foes | Increase critical hit rate and damage |
Charface | Chapter 5 – Inside the cave before fighting the Gray-Bronze cart | Hit a blade tinged with lava on the ground to create a burst of fire | Increases charging speed |
Turtle Treasure | Chapter 5 – Furnace Valley | Fly into the air before swinging a mallet down on to an enemy | Increase damage from heavy attack that cost three or more focus points |
Flint Chief | Chapter 5 – Left of the lava flows in Furnace Valley | Turn into a rock to deflect an attack | Increases burn, frost, shock, and poison resistance |
Earth Rakshasa | Chapter 5 – Follow the path after the Flint Chief and go left | Thrust your shield into the ground to damage enemies with an AoE attack, before placing it down to block incoming damage | Improve damage reduction after being hit |
Misty Cloud, Cloud Mist | Chapter 5 – at the top of the lava caves path | Turn into Misty Cloud and hit targets with incense, then turn into Cloudy Mist to unleash damaging light beams | Reduces the mana cost of Cloud Step |
Nine-Capped Linzhi Guai | Chapter 5 – At the rear of the Ashen Pass 3 shrine. Interact with a mushroom to reveal it. | Lingzhi mushrooms sprout and explode, dealing poison damage over time | Reduce mana cost of Mysticism spells |
Flint Vanguard | Chapter 5 – Pingping guides you to this Spirit | Hit with stone fists that stack scorch. If the target ignites, the effect continues | Increases scorch damage and burn resistance |
Mother of Flamlings | Chapter 5 – After the Flint Vanguard, interact with a glowing spot | Summon fire-spewing worms that burn enemies | Reduces all spell cooldown times |
Top Takes Bottom, Bottom Takes Top | Chapter 5 – Near the end of the level, Zhu Bajie will fall. Fast travel back to the Emerald Hall and follow the left-hand path | Combine into an iron ball that bounces and slams down | Increases defense but reduces attack |
Bull Governor | Chapter 5 – In the Bishui Cave secret area | Charge towards a target swinging your weapon which deals scorch damage | Increases scorch damage |
That’s all for the Black Myth: Wukong spirits. It should be noted that knowing which Spirit is best isn’t enough for victory here. They should be upgraded as time progresses in order to make them more effective against the hardiest Black Myth: Wukong bosses. You might also want to seek out Black Myth: Wukong Healing Gourds to take the edge off your journey slightly.